Enemies do not initiate combat with player followers on sight
Enemies should initiate combat with player followers on sight like in vanilla.
Well, yes, receiving a second person verifying is ideal, but in this case I could clearly see and reproduce the issue, and I already pretty much knew what the cause was, so it didn't seem necessary to me to wait to work on it. I've seen some other bugs here that never had anyone come by and confirm them, maybe because they were posted by Jannik Heller and everyone just trusted him that they were true. If that is to be the process here, or is and I just missed it, I'll abide by it though.
#7 Updated by Jeffrey Haines 9 months ago
- Status changed from Rejected to In Progress
In terms of best practice for preventing regressions, bugs should be confirmed (verification) then PRs reviewed (validation). For example, the voice clipping bug on the Mac was a failure in the review process at the time of validation (PR review). Letting others verify the problem and the fix is a good step to take and isn't a waste of time.
Example: If someone has a Linux specific issue and other Linux developers confirm his very time consuming fix works for them, but Windows and Mac users haven't had the same opportunity to verify the fix. That's a mistake in the process.
Just shedding light on a very common issue in industry from my experience as a PM.
I think it depends on the bug as well. For a relatively simple game mechanic bug like this, where I pretty much knew what was causing it and could reliably reproduce it and it shouldn't differ between systems, I think sending it through the PR process is probably good enough. That sound issue on the Mac, though, as I gather from casually following the discussion, is a more elusive thing that I don't think has been pinned down yet, and verification and feedback from multiple people seems more valuable there.
If we want to have a more in-depth discussion the forums is probably the place for it, though.