Music transitions are too abrupt
The music logic in Morrowind is primitive even compared to other Elder Scrolls titles: barring special events such as FMVs, level ups or death, music state is essentially divided between combat and non-combat. There is an abrupt transition between the two whenever combat starts or stops. This is exacerbated further in OpenMW - while vanilla would at least allow a half-second (or thereabouts) for the existing track to fade-out before the new one begins, in OpenMW the transition is almost immediate. For a game in which combat will occur typically hundreds of times in a playthrough, softening the transition at least to vanilla levels would be worthwhile.
(RM-3665 from redmine: created on 2016-12-15 by August Avatar, , closed on 2017-08-08 by nobody)