Implement NiBillboardNode flags
In Morrowind the animations for triggering Spell Absorption (white star) and Reflect (pink/purple star) on actors pulsate and rotate.
In OpenMW 0.40 they appear to pulsate, but they do not rotate.
#2 Updated by scrawl . over 1 year ago
That's probably because of the NiBillboardNode's flags not being implemented.
According to nifskope:
00 = ALWAYS_FACE_CAMERA
01 = ROTATE_ABOUT_UP
10 = RIGID_FACE_CAMERA
11 = ALWAYS_FACE_CENTER
What we've currently implemented seems to behave like "RIGID_FACE_CAMERA" does in vanilla. The nodes in magic_reflect.nif and absorb.nif are set to "ALWAYS_FACE_CAMERA".