Allow scripts to use ORI command to get the localization of an object or npc.
I’ve be testing some House mods that transport you to another interior cell (simulating camping). The problem is that mods just cast Mark and Recall. What erase any Mark that you have created earlier.
In OpenMW the command ORI inform the coordinates of objects. My feature request is about allowing the script system to get ORI information from remote unique “beacons” and teleport you next to them.