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Bug #3559

Incorrect particle system scaling

Added by scrawl . over 1 year ago. Updated 3 months ago.

Status:
Confirmed
Priority:
Normal
Assignee:
-
Category:
Rendering
Target version:
Start date:
09/21/2016
% Done:

0%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

Most noticably, this affects the area vfx of certain spells.

See discussion: https://github.com/OpenMW/openmw/pull/1051#issuecomment-248221404


Related issues

Duplicated by OpenMW - Bug #4214: Size of the light spell collision VFX depends on the effect area Rejected 11/17/2017

History

#1 Updated by Alexei Dobrohotov 7 months ago

  • Status changed from New to Confirmed

#2 Updated by Alexei Dobrohotov 6 months ago

  • Target version set to openmw-1.0

#3 Updated by Alexei Dobrohotov 5 months ago

  • Duplicated by Bug #4214: Size of the light spell collision VFX depends on the effect area added

#4 Updated by rot tor 3 months ago

Regarding placing the effects as normal meshes in the game through the construction set and the fact that they don't animate, the same happens in the vanilla engine because they don't have indexed keyframe strings or XNIF/XKF files.
If it's any help with testing some of the files can be found with these added kf strings here: http://tamrielrebuilt.org/asset/vfx-spell-effect-activators

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