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Feature #3537

Water ripple vfx

Added by August Avatar about 1 year ago. Updated 30 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Rendering
Target version:
Start date:
09/09/2016
% Done:

0%

Severity:
Normal

Description

Moving around in bodies of water will correctly produce a trail of ripples, but the visual effect itself is simpler than in vanilla Morrowind, which used a more visually impressive solution. This effect so far has not been recreated for OpenMW.

History

#1 Updated by Alexei Dobrohotov about 1 year ago

The visual effect comes from non-pixel shader water.

#2 Updated by August Avatar about 1 year ago

Is the effect equally doable with OpenMW's current implementation of water?

#3 Updated by Alexei Dobrohotov 10 months ago

  • Category set to Rendering
  • Target version set to openmw-0.42

#4 Updated by Marc Zinnschlag 8 months ago

  • Target version changed from openmw-0.42 to openmw-0.43

#5 Updated by Andrei Kortunov 7 months ago

See the video how it looks in Morrowind: https://www.youtube.com/watch?v=g0et8bWoEJk

I think there is a some kind of vertex deformation instead of (or in addition to) using a texture (how it works in OpenMW).

Also additional difference: Morrowind issues ripples when an actor turns around, but OpenMW not.

#6 Updated by Alexei Dobrohotov 3 months ago

  • Target version changed from openmw-0.43 to openmw-1.0

#7 Updated by Miloslav Číž 30 days ago

The current ripples also z-fight each other and flicker sometimes as they're only transparent particles with the same Z-position. I'm not making it a separate issue as the VFX should be completely reworked as a part of this feature, but I thought I should add this observation here.

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