Idle animations don't always loop
Idle animations don't always loop in OpenMW, while it appears they do in the original game.
In OpenMW, idle animations will loop on both objects and actors only if there is a Loop Stop key defined. In the original engine, if there is no Loop Stop key the Stop key is used.
This problem shows up in the endgame when an opponent doesn't animate properly when struck. Use the attached save file (spoiler) to test.
(RM-3499 from redmine: created on 2016-08-15 by R. D., , closed on 2016-08-23 by R. D.)
Attachments: Animation_test.omwsave