Parallax maps looks weird
I have no idea if this really is a bug. It could very well be me doing something wrong too, but I thought it might be a good idea to let you have a look just in case.
So. The parallax maps looks strange. When you look straight at the wall and move sideways, the texture moves kind of like you're moving up and down. That's how I interpret it anyway. Also, it just doesn't really look very 3D either.
The first picture shows how it looks in MindTex (just a program I generate normal maps in). The second one shows how it looks ingame. A video would've been better though, so I included a 7z file with the texture and the normal/height map.
(RM-3440 from redmine: created on 2016-06-12 by Joakim Berg, , closed on 2016-06-16 by scrawl .)
Attachments: parallax.7z shaders.zip