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Bug #3365

Wrong water reflection along banks

Added by katz . over 1 year ago. Updated about 2 months ago.

Status:
Closed
Priority:
Low
Category:
Rendering
Target version:
Start date:
04/22/2016
% Done:

100%

Reproducibility:
Always
Operating system:
Other
Severity:
Normal

Description

At certain points along banks the water is not reflecting the land.
The spots seem to have the same color as the fog, check the pictures.

OpenMW 0.39 release
Windows 8.1 64bit

Water settings:
reflect actors = false
refraction = false
rtt size = 512
shader = true

(Same artifact is present with every shader enabled setting.)

screenshot005.png View (1.15 MB) katz ., 04/22/2016 10:07 PM

screenshot000.png View (1.47 MB) katz ., 04/22/2016 10:12 PM

Associated revisions

Revision 2d873a13
Added by scrawl . about 2 months ago

Merge pull request #1469 from drummyfish/master

water shader improvements (partially fixes #3365)

History

#1 Updated by katz . over 1 year ago

Another screenshot.

#2 Updated by scrawl . over 1 year ago

  • Subject changed from 0.39 Wrong water reflection along banks to Wrong water reflection along banks
  • Status changed from New to Confirmed
  • Priority changed from Normal to Low

This issue is really hard to avoid with the type of reflection that is normally used in games. Could be fixed with screen space reflections, but they have other downsides (can't reflect objects that are off screen).

#3 Updated by Will Herrmann 2 months ago

  • Target version set to openmw-future

#4 Updated by scrawl . about 2 months ago

  • Status changed from Confirmed to Closed
  • % Done changed from 0 to 100

#5 Updated by Alexei Dobrohotov about 2 months ago

  • Target version changed from openmw-future to openmw-0.43
  • Operating system changed from Windows to Other

#6 Updated by scrawl . about 2 months ago

  • Assignee set to Miloslav Číž

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