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Bug #3365

Wrong water reflection along banks

Added by katz . over 1 year ago. Updated 10 days ago.

Status:
Confirmed
Priority:
Low
Assignee:
-
Category:
Rendering
Target version:
Start date:
04/22/2016
% Done:

0%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

At certain points along banks the water is not reflecting the land.
The spots seem to have the same color as the fog, check the pictures.

OpenMW 0.39 release
Windows 8.1 64bit

Water settings:
reflect actors = false
refraction = false
rtt size = 512
shader = true

(Same artifact is present with every shader enabled setting.)

screenshot005.png View (1.15 MB) katz ., 04/22/2016 10:07 PM

screenshot000.png View (1.47 MB) katz ., 04/22/2016 10:12 PM

History

#1 Updated by katz . over 1 year ago

Another screenshot.

#2 Updated by scrawl . over 1 year ago

  • Subject changed from 0.39 Wrong water reflection along banks to Wrong water reflection along banks
  • Status changed from New to Confirmed
  • Priority changed from Normal to Low

This issue is really hard to avoid with the type of reflection that is normally used in games. Could be fixed with screen space reflections, but they have other downsides (can't reflect objects that are off screen).

#3 Updated by Will Herrmann 10 days ago

  • Target version set to openmw-future

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