Toggling POV is not possible during most animations
Unable to switch 1st/3rd person camera if fainted due to low fatigue fist fighting. I'm not sure if this is intended but it would be better if I were able to switch the camera once fainted.
#1 Updated by scrawl . about 2 years ago
- Priority changed from Normal to Low
- Target version changed from openmw-0.39 to openmw-future
The problem is that the 1st/3rd person animations are completely different, so it's not that simple to switch from one camera mode to another while an animation is already playing. This also affects swinging weapons, getting hit, etc. Unlikely to change before the 1.0 release.