OpenMW-CS: Unchecking "Auto Calc" flag changes certain values
When editing an NPC record in the Objects table, you may want to uncheck the "Auto Calc" flag in order to adjust some values, e.g. the NPC's level or his sneak skill. While all attribute and skill values remain the same, the values for "Level", "Health", "Mana", "Fatigue", "NPC", "Disposition", "Reputation" and "Gold" change to unrealistic values. They should keep their former values too.
This was tested with the latest nightly build from Ace.
System: Windows 7 (32 bit)
I can confirm the problem.
Using recent (7 August 2017 I think) Nightly Win 64 on Windows 8.1, and same npc ("A smuggler boss")
Level displays as 0 (should be 7)
Health, mana and fatigue are large apparently random values.
Attributes are mostly zero except Endurance 15.
Skills are either very high or very low within the 0-255 range - zero down to Acrobatics, Light armor 244, remainder 253-255.
Additional comment - vanilla CS displays the autocalced values, though greyed out - attributes, health etc. OpenMW CS greys out the health etc (and displays blank), and apparently omits attributes and skills.
I've not tried saving the game with the "faulty" record, so can't say whether it's merely a display problem or whether it's actually corrupting the data.