Editor: BUG Objects dropped to scene do not always save
So recently this feature came about and I decided to try it out - https://bugs.openmw.org/issues/3035
I drop objects into the scene and hit save. But when I go ingame or re-load the .omwaddon in OpenMW-CS I saved it onto, some of the objects disappear. I am guessing that while the feature worked, OpenMW-CS simply forgot to save a few things.
I tried this in Seyda Neen. Dropped ex_common_building_01, ex_common_building_02, ex_common_building_03 and 2 duplicates of some dwemer wall static. Then I hit save. After exiting the OpenMW-CS and loading up my plugin, I found that ex_common_building_01 was there, as well as 1 dwemer wall static. The others were nowhere to be found (even underground).
(RM-3163 from redmine: created on 2016-01-25 by DestinedTo Die, , closed on 2016-04-06 by Marc Zinnschlag)