NPC direction is reversed during sneak awareness check
A sneaking player is more likely to be noticed when behind an NPC, than when in front. This is the opposite of vanilla behavior. It happens in both 0.37 and in the master branch.
It happens because the view / noView multipliers are reversed in MechanicsManager::awarenessCheck. It's a simple fix so I submitted a pull request: https://github.com/OpenMW/openmw/pull/869
(RM-3122 from redmine: created on 2016-01-02 by Joe W, , closed on 2016-01-02 by Joe W)
Edited by redmine