Compensation for slow object access in poorly written Morrowind.esm scripts
We use a different object lookup mechanism than Morrowind. Ours is a lot more flexible and works properly in all situations. Morrowind's implementation falls flat in many situations, but it is much faster in the few cases where it actually works. Since some scripts in Morrowind.esm seem to reply on this behaviour, we need to speed up object access.
(RM-312 from redmine: created on 2012-06-19 by Marc Zinnschlag, , closed on 2012-06-21 by Marc Zinnschlag)
Edited by redmine