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Feature #2965

Blindness doesn't affect AI

Added by Who Knows almost 2 years ago. Updated 2 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Game Mechanics
Target version:
Start date:
10/09/2015
% Done:

0%

Severity:
Normal

Description

I guess this wasn't "fixed" because the TES3 engine does the same? (Does it?)
I'd expect creatures to stay where they are or carefully tap around. Instead creatures attack, guards defend...

coc "Seyda Neen > go to the bay between the huts and the light house > move towards the ocean, a slaughterfish will approach, click slaughterfish > SetBlindness 100 -> it still moves to and attacks th PC

when a guard comes to defend you, click it > SetBlindness 100 -> it will not stop

History

#1 Updated by scrawl . almost 2 years ago

  • Target version set to openmw-future

Blindness affects hit chances but has no effect on AI.

#2 Updated by Alexei Dobrohotov 15 days ago

  • Subject changed from OpenMW: SetBlindness has no effect on NPCs/creatures to Blindness doesn't affect AI
  • Category set to Game Mechanics

#3 Updated by openmw hardcore 2 days ago

Is the blind bug fixed?

Blind increases hit rate instead of decreasing it__.->http://en.uesp.net/wiki/Morrowind:Blind

#4 Updated by Andrei Kortunov 2 days ago

Is the blind bug fixed?

"Who Knows" expected that blind affects AI pathfinding and ability to find a target in combat, but instead it just affects a hit rate (as in Morrowind).

#5 Updated by Alexei Dobrohotov 2 days ago

Also, there is nothing to fix if that bug wasn't in OpenMW in first place.

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