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Feature #2834

have openMW's UI remember what menu items were 'pinned' across boots.

Added by vivec Ae Seht about 2 years ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
GUI
Target version:
Start date:
08/08/2015
% Done:

0%

Severity:
Normal

Description

OpenMW already remembers the locations and sizes of the UI elements, but I have to re-pin my map every time i boot into the game. I am not sure if 'pin' is the right word, so I will specify that I mean the little button on each menu item in the top-left corner, which keeps that menu item open during gameplay.

Also, having the game remember 'local/global' on the map interface would be quite nice. It seems to default to unpinned, local.

version: 0.36.1+git20150804~ubuntu15.04.1


Related issues

Related to OpenMW - Bug #2489: Keeping map open not persisted between saves Closed 04/17/2015

Associated revisions

Revision 95ce7637 (diff)
Added by Andrei Kortunov 5 months ago

Adds persisted pin (feature #2834, bug #2489)

History

#1 Updated by vivec Ae Seht about 2 years ago

top right corner*

there should really be a way to edit the pre-existing posts... :[ small typos...

#2 Updated by scrawl . about 2 years ago

  • Related to Bug #2489: Keeping map open not persisted between saves added

#3 Updated by Alexei Dobrohotov 5 months ago

  • Status changed from New to Resolved
  • Target version set to openmw-0.42

#4 Updated by Marc Zinnschlag 5 months ago

  • Target version changed from openmw-0.42 to openmw-0.43

#5 Updated by Alexei Dobrohotov 5 months ago

  • Status changed from Resolved to Closed

Resolved by Kortunov with pull request 1253

#6 Updated by Alexei Dobrohotov about 2 months ago

  • Assignee set to Andrei Kortunov

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