Make the mouse pointer scriptable
Some games show a hand as mouse pointer when objects are taken or moved etc. It would be good having such in OpenMW as well.
It would be nice if an image file could be set for a specific action that is happening. For example setting (new) game variables MousePointer_weaponDrawn to "/icons/crossed_sabres.dds" or MousePointer_spellReadied to "/icons/selfmade_picture.dds"...
As well there could be functions available to set icons for non-standard actions like
@ herbalism script
if ( b_seed_taken == 1 ) SetMousePointer, "icons/mp_plantHerb.dds" else UnSetMousePointer endif
; full fledged SetMousePointer "<image_path>" [alpha <transparency_value_in_percent>] [x <scale_multiplier>] [y <scale_multiplier>] ModMousePointer [alpha <transparency_value_in_percent>] [x <scale_multiplier>] [y <scale_multiplier>] UnsetMousePointer