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Feature #2805

Non-uniform scaling

Added by Who Knows over 2 years ago. Updated 2 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Game Mechanics
Target version:
Start date:
07/31/2015
% Done:

0%

Severity:
Normal

Description

AFAIK SetScale can already be used for proportional scaling (xy)

x xor y would be nice too, especially if it could be done for any object in the game world.
As well it is desirable to set this for a class like all NPC or all Orks or all rocks ... and not (only) on a specific reference/instance.

Is there something like setting a class variable possible, planned, doable? If scaling is defined there?

History

#1 Updated by Will Herrmann 3 months ago

  • Target version set to openmw-future

#2 Updated by scrawl . 2 months ago

  • Subject changed from OpenMW: make it possible to scale objects (in x- or y-plane) to Non-uniform scaling
  • Category set to Game Mechanics

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