Bug #2798

Ordinators not attacking on sight once they mark you for death

Added by vivec Ae Seht over 2 years ago. Updated 18 days ago.

Target version:
Start date:
% Done:


Have not tried
Operating system:


//this probably has not been implemented yet, but i did use the little search bar to see if it was reported and I didn't see it on the list. I am putting it under feature as it's not really a bug, but something that is missing.

In vanilla Morrowind, if you wore a piece of indoril armor (cuirass/helmet specifically) and talked to an ordinator, they would mark you for death and attack you. Any ordinators who see you following this ought to attack you on sight -- similarly to if you had a bounty.

OpenMW vs Vanilla Morrowind of this feature:

Related issues

Related to OpenMW - Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Confirmed 01/26/2015


#1 Updated by scrawl . over 2 years ago

  • Tracker changed from Feature to Bug
  • Reproducibility set to Have not tried
  • Operating system set to MacOS

A side effect of the "setfight" script implementation in OpenMW. In vanilla MW setfight changed the fight value on the base object, i.e. all instances of that object are affected. In OpenMW only the calling instance is changed.

If we change the function to be vanilla-compatible, we should offer a new function post-1.0 that operates on object instances.

#2 Updated by scrawl . over 2 years ago

  • Operating system changed from MacOS to Other

#3 Updated by vivec Ae Seht over 2 years ago

fair enough, and i am unsure why i posted that as MacOS, i'm running Xubuntu 15.04

Thank you again for your hard work, Jannik.

I would offer to assist in the programming, but being a self-taught programmer, my scripting would probably be so sloppy that it'd just muck up the project. I'll try to stay on freenode #openmw

#4 Updated by Alexei Dobrohotov 12 months ago

  • Category set to Scripting
  • Target version set to openmw-0.42

#5 Updated by Alexei Dobrohotov 11 months ago

  • Related to Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs added

#6 Updated by Marc Zinnschlag 10 months ago

  • Target version changed from openmw-0.42 to openmw-0.43

#7 Updated by Alexei Dobrohotov 6 months ago

  • Target version changed from openmw-0.43 to openmw-1.0

#8 Updated by scrawl . 4 months ago

  • Status changed from New to Confirmed

#9 Updated by rot tor 18 days ago

Vanilla does this for all functions that change AI parameters, not just fight:
Set/ModFight, Flee, Alarm, Hello

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