Potential risk of misunderstanding using the colored "owned" crosshair feature
In order for this not to be buried and forgotten in the depths of Github, I'll write this here as well.
In the above image I'm looking at the counter. There's nothing there to steal, but it is still marked as red. While it isn't that big a problem, to the left in the image is a "doorway" that you can open. It is also marked as red, and the player might be afraid to open it since it shows as red despite being a thing that you are allowed to interact with.
A suggested fix (which I don't know how easy it is to implement, nor if it's the best way to fix it) is to check and see if the thing you look at is also movable or a container.
#6 Updated by Chris Robinson over 2 years ago
Perhaps it should be tinted red if interacting with the object would be considered a crime if someone were to witness it, rather than simply being owned. IIRC, with vanilla Morrowind things can be owned by NPCs or factions, and it's legal to use/take things that are owned by a faction you belong to.
#11 Updated by Andrei Kortunov 12 months ago
What if only owned locked doors were red?
Also note that this bar is not the owned door, it is an owned activator.
Interaction with activators should not be marked as a red.
Only exception are beds. The bed is an activator which launch "ShowRestMenu" command on activation via attached script. I think this command itself takes care about sleeping crime.
How may we notice the difference between owned bed and owned bar BEFORE activation?
#12 Updated by Andrei Kortunov 8 months ago
A hackish fix for this bug:
const MWWorld::CellRef& cellref = item.getCellRef(); // there is no harm to use unlocked doors if (item.getClass().isDoor() && cellref.getLockLevel() <= 0) return true; // TODO: implement a better check to check if item is owned bed () if (item.getClass().isActivator() && item.getClass().getScript(item) != "Bed_Standard") //or use "Bed*" return true;
In first check I show owned crosshair only for locked doors.
In second check I'm trying to determine if item is a bed.
Using the owned activator is not a crime itself, but if a script, attached to activator, contains something like:
if ( OnActivate == 1 ) ShowRestMenu endif
there will be a Trespassing crime.
#13 Updated by Andrei Kortunov 8 months ago
A testing branch, if someone is interested: https://github.com/akortunov/openmw/tree/ownedcrosshair