Snow and rain VFX move with the player
In OpenMW the snow effect moves with the players view, which gives it a cheap overlay look, see video for comparison with vanilla Morrowind:
Steps to reproduce:
1. changeweather [YourRegion] 8
OpenMW version: 0.36.1
Note: The snow in OpenMW also sometimes has kind of a patchy look, which can be seen in the video too
#2 Updated by Lars Söderberg almost 2 years ago
Jannik Heller wrote:
Looks like MW isn't using snow.nif at all. The snow is a manual simulation like the rain is.
Not sure how relevant this is, but I remember having a mod that changed how the snow looked. It changed it from dots to flakes . A quick search says BM_Snow01.nif might be it.
#5 Updated by Miloslav Číž 3 months ago
This issue also applies to rain (I tested it by slowing down the rain by changing
mRainSpeed). It's caused by appending the rain node to the sky root node in
SkyManager::createRain(), so the rain moves with the sky, which moves with the player. Any idea about a simple approach to fixing this?