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Bug #2628

enablestatreviewmenu command doen't read race, class and sign values from current game

Added by sjek - over 2 years ago. Updated about 2 months ago.

Status:
Closed
Priority:
Normal
Category:
GUI
Target version:
Start date:
06/08/2015
% Done:

0%

Reproducibility:
Always
Operating system:
Windows
Severity:
Normal

Description

openmw 361 67f04e0

doesn't effect other values.

when using enablestatreviewmenu in console or via onactivate

@begin test

if(onactivate==1)
enablestatreviewmenu
endif

end@

with savegame the race, class and sign values are empty in openmw and will only affect the game after changing some value.
if seconds save is loaded the previous chosen values still shows.

in vanilla both cases are read from current game but using enablestatreviewmenu results to a bug part of the inventorywindows becoming pinned.

openmw addition stat each can be selected individually is nice and keepworthy.

reading from current game is handy and the original values wouldn't have to be guessed as other menucontrols disappear.

Associated revisions

Revision c93cf822 (diff)
Added by Andrei Kortunov 5 months ago

Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628)

History

#1 Updated by scrawl . almost 2 years ago

  • Category changed from Scripting to GUI

#2 Updated by Alexei Dobrohotov 5 months ago

  • Status changed from New to Resolved
  • Target version set to openmw-0.43

#3 Updated by Alexei Dobrohotov 5 months ago

  • Status changed from Resolved to Closed

Resolved by Kortunov with now merged pull request 1257.

#4 Updated by Alexei Dobrohotov about 2 months ago

  • Assignee set to Andrei Kortunov

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