crash in some fighting situations
Sometimes when letally hitting an enemy the game crashes. When this happens and the game was started through a terminal (non-terminal case described below) the game dies with this message:
NIFSkeletonLoader: Warn: Unhandled NiTextureEffect in meshes\w\w_staff00.nif openmw: /build/ogre-1.9-u82Uuk/ogre-1.9-1.9.0+dfsg1/OgreMain/include/OgreAxisAlignedBox.h:252: void Ogre::AxisAlignedBox::setExtents(const Ogre::Vector3&, const Ogre::Vector3&): Assertion `(min.x <= max.x && min.y <= max.y && min.z <= max.z) && "The minimum corner of the box must be less than or equal to maximum corner"' failed.
*** Fatal Error *** !!! Failed to exec debug process Abgebrochen
This looks similar to #1663 (closed), which should be fixed in 0.35.1 (which I'm using).
The "NIFSkeleton" line, isn't always part of the error message and I don't know if it's related to the crash.
If the game wasn't started through a terminal, the game crashes a bit different. Instead of just dying, it hangs for a while and then shuts down with the usual "openmw has crashed..." dialog box. In this "non-terminal" case, exec process works and produces a 200 MB crash dump. I guess that's why the game is hanging so long, before crashing.
The crash can also be triggered by allies hitting enemies or enemies hitting you (so basically when someone hits someone).
I attached a savegame, taken during a fight that seems to provoke this crash very often (I wasn't able to complete this without the game crashing), but I'm afraid this bug is also Debian-only.
(RM-2458 from redmine: created on 2015-03-17 by Sven Bartscher, , closed on 2015-06-30 by nobody)
Attachments: Quicksave.omwsave.xz