Some physics meshes still don't match
Some physics meshes (that you can see with tcg) still don't match their visual representation. Examples:
- silver vase in the starting office
- most of the giant mushrooms (e.g. outside beshara)
- some of the huge rocks around west balmora Might be caused by the transformations in the NIF loader that operate directly on the vertex buffer.
(RM-241 from redmine: created on 2012-03-31 by scrawl ., , closed on 2012-07-15 by Jason Hooks)