Bug #2405
Maximum distance for guards attacking hostile creatures is incorrect
Start date:
02/27/2015
% Done:
0%
Reproducibility:
Always
Operating system:
Other
Severity:
Normal
Description
The maximum distance for being arrested on sight (e.g. with setpccrimelevel, 3000) is much larger than in vanilla MW.
History
#1
Updated by Andrei Kortunov 7 months ago
- Status changed from New to Confirmed
- Reproducibility changed from Have not tried to Always
The same thing when a guard tries to protect a player from hostile creatures. We just process all actors in AI processing distance.
Looks like both cases are capped by fAlarmRadius GMST in Morrowind (2000 units by default, it is near 30 meters).
#2
Updated by Andrei Kortunov 7 months ago
- Status changed from Confirmed to Feedback needed
Hmm... It seems changing of fAlarmRadius actually affects arrest distance in OpenMW.
The "arrest" case works fine for me, but "protect" case uses AI processing distance.
#4
Updated by Andrei Kortunov 7 months ago
- Category set to AI
- Status changed from Feedback needed to Resolved
- Assignee set to Andrei Kortunov
- Target version set to openmw-0.43
- Operating system changed from Linux to Other
#5
Updated by Alexei Dobrohotov 7 months ago
- Status changed from Resolved to Closed