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Feature #230

64-bit compatibility for OS X

Added by Nikolay Kasyanov over 5 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Category:
General
Target version:
Start date:
03/27/2012
% Done:

100%

Spent time:
Severity:
Normal

Description

Adding 64-bit compatibility includes messing with Cocoa since 64bit OIS requires it.
Examples can be found in source of Ogre samples.

History

#1 Updated by Nikolay Kasyanov about 5 years ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 20

implemented manual cocoa message pumping, input & rendering works.
Need to implement correct shutdown procedure though.

#2 Updated by Nikolay Kasyanov about 5 years ago

looks like I'm stuck for now.
Got problems with in-game resolution change: input strangely works, rendering glitches.

http://www.ogre3d.org/forums/viewtopic.php?f=2&t=70415&p=463304#p463304 related ogre thread (no useful info though)

#3 Updated by Nikolay Kasyanov almost 5 years ago

  • % Done changed from 20 to 50

#4 Updated by Nikolay Kasyanov over 4 years ago

  • Status changed from In Progress to Resolved
  • % Done changed from 50 to 100

Thanks to SDL2 and scrawl, we're now able to make 64-bit builds on OS X.

#5 Updated by Nikolay Kasyanov over 4 years ago

  • Status changed from Resolved to Closed
  • Target version changed from openmw-future to openmw-0.25

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