Terrain crashes when moving away from predefined cells
Program received signal SIGSEGV, Segmentation fault. 0x000000000085604d in MWRender::TerrainManager::getLtexIndexAt(ESMS::CellStoreMWWorld::RefData*, int, int) () (gdb) bt #0 0x000000000085604d in MWRender::TerrainManager::getLtexIndexAt(ESMS::CellStoreMWWorld::RefData*, int, int) () #1 (closed) 0x0000000000855621 in MWRender::TerrainManager::initTerrainTextures(Ogre::Terrain::ImportData*, ESMS::CellStoreMWWorld::RefData*, int, int, int, std::map<unsigned short, int, std::less, std::allocator<std::pair<unsigned short const, int> > >&) () #2 (closed) 0x0000000000855138 in MWRender::TerrainManager::cellAdded(ESMS::CellStoreMWWorld::RefData*) () #3 (closed) 0x0000000000831bcf in MWRender::RenderingManager::cellAdded(ESMS::CellStoreMWWorld::RefData*) ()
(RM-227 from redmine: created on 2012-03-25 by scrawl ., , closed on 2012-03-28 by Jacob Essex)