Refactor the sound code
The sound code has accumulated a bit of cruft and has quite a few layers, some of which can be cleaned up or removed entirely as they're used for the "abandoned" OpenEngine and Mangle libs.
The current plan here is to bring the sound interfaces closer to the mwsound subsystem, and design them to be more like what the game engine wants to do instead of acting as generic APIs.
(RM-215 from redmine: created on 2012-03-16 by Chris Robinson, , closed on 2012-04-07 by Chris Robinson)
Edited by redmine