Ogre crash at Dren plantation
OpenMW 0.12.0 Windows x86 build by Ace with Russian version of Morrowind. OS: Windows XP SP3 Graphic card: ATI Radeon HD 2600 Pro
Loading config file: ./openmw.cfg... done. Using default (English) font encoding. No master file given. Assuming Morrowind.esm Adding E:\Games\TES3\Data Files\Morrowind.bsa Data dir E:\Games\TES3\Data Files Loading ESM E:\Games\TES3\Data Files\Morrowind.esm playerSound output: OpenAL Sound decoder: Audiere Changing to interior cellName:Beshara loading cell Beshara Press Q/ESC or close window to exit. Playing E:\Games\TES3\Data Files\Music/Explore\mx_explore_4.mp3 Unloading cell loading cell 1, -8 loading cell 1, -7 loading cell 1, -6 loading cell 2, -8 loading cell 2, -7 loading cell 2, -6 error during rendering: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'Bip01 Tail' not found. in Skeleton::getBone at B:\Programming\Projects\Ogre\Source\OgreMain\src\OgreSkeleton.cpp (line 521) loading cell 3, -8 loading cell 3, -7 loading cell 3, -6 ERROR: OGRE EXCEPTION(7:InternalErrorException): Invalid attempt to lock an index buffer that has already been locked in GLHardwareVertexBuffer::lock at B:\Programming\Projects\Ogre\Source\RenderSystems\GL\src\OgreGLHardwareVertexBuffer.cpp (line 70)
(RM-210 from redmine: created on 2012-03-03 by Fuzzy Lights, , closed on 2012-03-07 by Jason Hooks)
Edited by redmine