Some glyphs are not supported
There is a minor bug with OpenMW 0.32 and French diaologue menus. The "goodbye" menu on the botton displays unwanted "?" signs. Please check the attached screenshot.
Win7 ultimate 64bits French version.
#5 Updated by scrawl . over 3 years ago
Please disable all ESM files except for Morrowind.esm, Tribunal.esm and Bloodmoon.esm and see if it's fixed then. My guess is PNOG.esm causing it, as I now recall a previous report #673.
This may not be an issue in vanilla since it just ignores invalid characters, while OpenMW displays them as a question mark for warning purposes.
#8 Updated by Yann GOUY over 3 years ago
I've done some research about the PNOG.esm.
thanks to official final (http://forum.wiwiland.net/index.php?/topic/50739-quest-ce-que-le-pno-de-wiwiland/),
it seems that the 'invalid' characters are introduced by the french TESCS:
"Le PNO corrige tout ce qui est accessible grâce au TESCS (l'outil de création et modification du jeu fourni par Bethesda) et grâce aux outils de modification de ressources (comme Blender, Gimp...etc.)."
"The PNO corrects everything that is accessible by the TESCS (the tool of creation and modification of the game given by Bethesda) and by ressouce modification tools (such as Blender, Gimp... etc)"
So, it seems openmw shall handle those characters.
#16 Updated by Alexei Dobrohotov 23 days ago
The issue from the report comes from the edit of sGoodbye: the value of that GMST was changed to "Au‡‡‡revoir" in french unofficial patch. This character is called diesis and has 0x2020 code, and the hacks OpenMW uses already take that character in account, replacing it with a plus sign. Or at least they supposed to. From my testing this doesn't work, so it looks like they never worked ever since their implementation four years ago.