Shadows have no blur
In real life, shadows acquire a certain blur as they get farther from the object that casts them. Shadows in OpenMW have no blur, which is unfortunate in itself, but I think the greatest benefit to adding blur is that less precision needs to be used and shadow flicker can be reduced.
(RM-1957 from redmine: created on 2014-09-30 by Tormod Hellen, , closed on 2017-03-02 by nobody, relates #2251 (closed))
Edited by redmine