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Feature #1926

Oculus Rift support

Added by Sergey "Shnatsel" Davidoff about 3 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Rendering
Target version:
Start date:
09/17/2014
% Done:

0%

Severity:
Normal

Description

It'd be really nice if OpenMW could support Oculus Rift natively, especially since current Morrowind .dll hacks leave a lot to be desired (see https://www.youtube.com/watch?v=kNnASI16KTk).

Wild guess: the game is probably best experienced in Oculus Rift with the player body visible and third-person animations enabled in first-person view, such as in "Darknut's 1st Person Enhanced" mod, see http://www.mikeniccum.com/gt.htm; if so, it might be a good idea to make it the default in VR mode.

Relevant links:
Forum discussion on the topic: https://forum.openmw.org/viewtopic.php?f=3&t=950&start=10
Basic Ogre enablement for the original Rift prototype, mentioning OpenMW: https://developer.oculusvr.com/forums/viewtopic.php?f=39&t=91
Updated Orge enablement for Rift DK2, so far DX11-only: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=81627

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