Bug #1901
Actors colliding behaviour is different from vanilla
0%
Description
The way our movement works we cant pass people in the narrow towers. checked on vanilla can walk past them most of time
Related issues
History
#1
Updated by scrawl . over 3 years ago
- Category set to Physics
#2
Updated by scrawl . about 3 years ago
- Status changed from New to Confirmed
#3
Updated by Alexei Dobrohotov about 1 year ago
- Duplicates Bug #1806: PC is stopped when walking along inclined wall or swimming along bank added
#4
Updated by Alexei Dobrohotov about 1 year ago
- Status changed from Confirmed to Rejected
#5
Updated by R. D. about 1 year ago
Seems to me the other bug is about slopes and this one about collision with NPCs, so I don't think it's a duplicate.
Collisions have changed with recent code updates, but I find I can still get by an NPC in the spiral staircase in the original engine when I can't get by in OpenMW.
#6
Updated by scrawl . about 1 year ago
- Status changed from Rejected to Confirmed
#7
Updated by Alexei Dobrohotov about 1 year ago
- Duplicates deleted (Bug #1806: PC is stopped when walking along inclined wall or swimming along bank)
#8
Updated by Alexei Dobrohotov about 1 year ago
- Related to Bug #1806: PC is stopped when walking along inclined wall or swimming along bank added
#9
Updated by Andrei Kortunov 9 months ago
- File Screenshot_20170713_113257.png View added
- File Screenshot_20170713_113648.jpg View added
Just tested an original game. It seems player in Morrowind does not have a collision box and can move inside another actors collision boxes. A collision based by mesh dimensions, maybe?
#10
Updated by Andrei Kortunov 9 months ago
- File Screenshot_20170713_123304.jpg View added
Sorry for being unprecise. Morrowind does not show a player collison box if "tcb" was activated from 1st-person view.
But actors (or player at least) still can walk in another actors collision boxes, see the screenshot.
#11
Updated by Alexei Dobrohotov 7 months ago
- Subject changed from Spiral towers with people in them are unpassable. to Spiral towers with people in them are impassable
- Target version set to openmw-1.0
- Reproducibility changed from Have not tried to Always
- Operating system changed from Linux to Other
#12
Updated by Andrei Kortunov 7 months ago
Additional testing results:
1) It seems Morrowind uses a mesh dimesions for an "actor-actor" collisions in interiors, but uses collision boxes in exteriors
2) A player does not collide with small creatures (such as rats and scribs) in both exteriors and interiors.
Looks like Bethesda's programmers used a couple of hacks to workaround some collision issues.
Should we replicate this behaviour?
#13
Updated by Andrei Kortunov 7 months ago
Can we just use mesh dimensions for any actor collision in interiors? Maybe this trick can help us to avoid stucks in mines, narrow towers, etc.
#14
Updated by Andrei Kortunov 7 months ago
Can we just use mesh dimensions for any actor collision in interiors?
From the other side, this change can break a range combat and magic.
So we can change only "actor-actor" collisions.
#15
Updated by Andrei Kortunov 5 months ago
- Related to Bug #4230: NPC collision issues break "An Assassination Attempt" and "Infidelities" Tribunal quests added
#16
Updated by Andrei Kortunov 5 months ago
- Subject changed from Spiral towers with people in them are impassable to Actors colliding behaviour is different from vanilla