Infinite recursion in ActionTeleport
In ActionTeleport::executeImp, we have a recursion:
//find any NPC that is following the actor and teleport him too std::list followers = MWBase::Environment::get().getMechanicsManager()->getActorsFollowing(actor); for(std::list::iterator it = followers.begin();it != followers.end();++it) { executeImp(*it); }
This will not terminate in the case where two actors are following each other.
(RM-1840 from redmine: created on 2014-08-23 by scrawl ., , closed on 2014-08-26 by scrawl .)