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Bug #1768

Paralyzed NPCs Talk With Closed Mouths

Added by Marshall Styczinski over 3 years ago. Updated about 3 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Game Mechanics
Target version:
Start date:
08/07/2014
% Done:

0%

Reproducibility:
Always
Operating system:
Linux
Severity:
Minor

Description

Paralyze an NPC one or more times as necessary until they taunt you. The script is read and displayed, but the NPC's mouth remains shut.

History

#1 Updated by scrawl . over 3 years ago

Not sure what the expected behaviour would be. Should paralyzed NPCs be able to move their mouths? Or should they not be able to talk whatsoever (thus interrupting anything they previously said)?

#2 Updated by Marshall Styczinski over 3 years ago

I've wondered about this in the past too, and I would think the NPC's mouth would be paralyzed along with the rest of their body. If an NPC dies while saying something they continue to speak as well.

#3 Updated by Marc Zinnschlag about 3 years ago

  • Target version changed from openmw-0.32 to openmw-0.33

#4 Updated by Sergey "Shnatsel" Davidoff about 3 years ago

Both of these issues are present in vanilla Morrowind.

#5 Updated by Marc Zinnschlag about 3 years ago

  • Target version changed from openmw-0.33 to openmw-future

Moving to future instead of 0.34.0, because this issue is also present in vanilla MW and therefore does not need fixing in 1.0.

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