Crash before main menu
Gonna put my machine info first, as the issue itself might make more sense if you know this before reading it. I've got a Dell L502X. It's got two GPUs. Your run o' the mill Intel integrated graphics (4000 series, I think), and an NVidia 525M. Everything runs on the Intel graphics except what I run via bumblebee. OS: Linux Mint 17 MATE Mesa version: 10.3.0-devel. I can give you the specific git revision if needed. NVidia driver version: 340.24 Bumblebee version: 3.2.1-90 VirtualGL version: 2.3.3-1 Any other information available upon request
This affects v0.31.0. Haven't checked any earlier builds, nor have I tried building from source. I've just got the 64-bit build that was stuck on Github yesterday. I'm using Morrowind game files from Steam.
Essentially, I'm able to get the launcher up and everything, and I'm even able to launch the game. It plays the Bethesda starup bik, then crashes. It does this regardless of which graphics card I'm using.
NVidia crash log (primus): http://bin.falconsys.net/?f2a5f52ae8b9e38a#p6ZZUjhfnua95RRAYxyyhmMiZuEkw6ZyPd5G5xCYBrg= Intel crash log: http://bin.falconsys.net/?cac16c0c42b21692#CgX2QGO5ZfocY45RTnByBb+bHSJxwj7/p6fkhhSnKkE=
Now, when I use VirtualGL instead of primus, the game doesn't even launch to generate a crash log, unless I pop open the bumblebee configuration and tell it not to close the extra xorg server when it's done with it.
Here's that crash log: http://bin.falconsys.net/?01dc2e901b489783#ksMSLfXgKzVlaXkd31+myTTrBV6X4XrLemWrMIGqDPE=
I hope I've provided enough information.
(RM-1664 from redmine: created on 2014-07-18 by Markus Kitsinger, , closed on 2014-07-26 by nobody)
Attachments: lastModified.txt