Implement missing console commands
GetPCTraveling (separate issue)
#2 Updated by rot tor over 3 years ago
Good to know.
Another one is "set", I'm not sure whether it's only a console syntax limitation or could be indicative of another issue -
Vanilla lets you call "set [variable] to [value]" on an object from the console, and targets it on its local variables. OMW doesn't recognise that syntax in the console but you can use "set [ID].[variable] to [value]" to the same effect (which is how things must be written when this operation is done by a global script or another object's script)
#11 Updated by Lennart Bernhardt 8 months ago
Seems that "show" has been implemented with https://github.com/OpenMW/openmw/commit/3a2dccad4b046f850481155682133c4b4f29bf83
#18 Updated by Andrei Kortunov 4 months ago
We have a number of unimplemented or placeholder commands, mostly testing ones.
#20 Updated by Alexei Dobrohotov 3 months ago
- Subject changed from Unimplemented console commands to Implement missing console commands
- Description updated (diff)
There is little sense in adding ToggleLoadFade even when/if fast travel cell transition screen fading will/would be implemented. It just toggles the (broken) screen fading in the original engine; it's there seemingly just for debug. Shouldn't it just be "removed"?
Is there any documentation on what each (or any) command does?