The ability to place an item into an NPC's inventory through the same interface accessed when pickpocketing an NPC.
#3 Updated by Jeffrey Haines over 2 years ago
- Status changed from New to Feedback needed
- Assignee set to Jeffrey Haines
Is this a feature we should follow through with? Could be quite interesting with mods.
Go place this rare fertile egg on so and so. Then they get caught with it...
It makes sense.
Question, if I steel an item and place it back did I still steel the item?
#4 Updated by sjek - over 2 years ago
it could be better to leave as still stolen
if all vanilla and mod script checks have all doonce short execution it would work. putting it back before anybody noticing it's stolen maybe. same change to put pack as with speech craft admire/taunt ?
best would be simple as possible bounty removal and item check in same cell instance as stealing althought that goes for same game mechanics .p for further can be taken those discussions on forum for improvements
or putting it to settings.cfg like toggle sneak without extra features + leaving it for modding
#8 Updated by Randy Davin about 2 months ago
I think its good since it gives more options for stealth characters while it doesnt affect gameplay negatively at all. For example, some potions are useless because the base game only allows you to use it yourself.
But reverse pickpocket should also have a success magnitude based on sneak skill.
Its up to the developers to decide if they want to implement this before 1.0 because this introduces an entirely new type of gameplay for the game.
Aside, I could not think of any negative side effect if this feature is implemented before 1.0
#12 Updated by Marc Zinnschlag 27 days ago
- Target version changed from openmw-0.43 to openmw-0.44
I'll move this to the next milestone for now, but I still think it does not belong into pre-1.0 and will become redundant in the de-hardcoding process of post-1.0 development.
@scrawl Want to weight in on this topic?