Feature #1336

Reverse pickpocketing

Added by Alex McKibben over 3 years ago. Updated 10 days ago.

Game Mechanics
Target version:
Start date:
% Done:




The ability to place an item into an NPC's inventory through the same interface accessed when pickpocketing an NPC.

Related issues

Duplicated by OpenMW - Feature #2523: OpenMW: placing items into NPCs inventory Rejected 05/08/2015


#1 Updated by scrawl . over 3 years ago

  • Target version set to openmw-future

#2 Updated by scrawl . over 2 years ago

  • Duplicated by Feature #2523: OpenMW: placing items into NPCs inventory added

#3 Updated by Jeffrey Haines over 2 years ago

  • Status changed from New to Feedback needed
  • Assignee set to Jeffrey Haines

Is this a feature we should follow through with? Could be quite interesting with mods.
Go place this rare fertile egg on so and so. Then they get caught with it...

It makes sense.

Question, if I steel an item and place it back did I still steel the item?

#4 Updated by sjek - over 2 years ago

it could be better to leave as still stolen

if all vanilla and mod script checks have all doonce short execution it would work. putting it back before anybody noticing it's stolen maybe. same change to put pack as with speech craft admire/taunt ?

best would be simple as possible bounty removal and item check in same cell instance as stealing althought that goes for same game mechanics .p for further can be taken those discussions on forum for improvements

or putting it to settings.cfg like toggle sneak without extra features + leaving it for modding

#5 Updated by Jeffrey Haines 9 months ago

  • Assignee deleted (Jeffrey Haines)

Removing myself while I update bug tracker.

#6 Updated by Alexei Dobrohotov 10 days ago

  • Subject changed from Reverse Pickpocket to Reverse pickpocketing
  • Description updated (diff)
  • Category set to Game Mechanics
  • Status changed from Feedback needed to New

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