Collision issues in Addamasartus
It is now impossible to walk through Addamasartus without turning off collision. It seems as if the vines(?) now have collision and are blocking the path (including the door pictured). Additionally, the console is being spammed with the message:
Error in framelistener: unknown Ogre handle: Unnamed_4209
I am using the 2nd 64bit 0.29.0 RC for Windows.
(RM-1185 from redmine: created on 2014-02-26 by Nicola Bodill, , closed on 2014-03-13 by Marc Zinnschlag, duplicates #1190 (closed), duplicates #1257 (closed))
Edited by redmine