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Feature #1154

Not all NPCs get aggressive when one is attacked

Added by Lars Söderberg about 3 years ago. Updated almost 3 years ago.

Status:
Closed
Priority:
Normal
Category:
Game Mechanics
Target version:
Start date:
02/03/2014
% Done:

80%

Spent time:
Severity:
Normal

Description

Only the NPC that is attacked gets aggressive towards the player, no other NPCs are.

Associated revisions

Revision 6c866deb (diff)
Added by Jeffrey Haines almost 3 years ago

Feature #1154 Not all NPCs get aggressive when one is attacked

Partially implemented

Revision 98fd3815 (diff)
Added by Jeffrey Haines almost 3 years ago

Feature #1154 Not all NPCs get aggressive when one is attacked

Compiling fix

History

#1 Updated by Lars Söderberg about 3 years ago

  • Target version set to openmw-0.29

#2 Updated by Marc Zinnschlag about 3 years ago

  • Category set to Game Mechanics

#3 Updated by Marc Zinnschlag about 3 years ago

  • Target version changed from openmw-0.29 to openmw-0.30

#4 Updated by Jeffrey Haines almost 3 years ago

  • Assignee set to Jeffrey Haines
  • Estimated time set to 3.00 h

#5 Updated by Jeffrey Haines almost 3 years ago

  • Reproducibility changed from Have not tried to Always
  • Operating system changed from Linux to Other

This can be reproduced by attacking Heddivild in Balmora.

#6 Updated by Jeffrey Haines almost 3 years ago

The combat does not occur for some NPCs if the player attempts to strike them.

#7 Updated by Jeffrey Haines almost 3 years ago

  • Tracker changed from Bug to Feature
  • % Done changed from 0 to 20
  • Estimated time changed from 3.00 h to 6.00 h

#8 Updated by Jeffrey Haines almost 3 years ago

  • Status changed from New to In Progress

#9 Updated by Jeffrey Haines almost 3 years ago

  • % Done changed from 20 to 80

#10 Updated by Jeffrey Haines almost 3 years ago

  • Status changed from In Progress to Closed

Finished

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