Feature #1032
Handle NiPathController
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Description
Need to figure out what this does. Probably moves a node around?
History
#1
Updated by Thomas Callaghan over 3 years ago
Got warnings for this when casting Balyna's Antidote.
Here's a video comparing Vanilla to OpenMW behaviour, it seems NiPathController is causing one of the particles to scale, watch for the difference: https://www.youtube.com/watch?v=nCdTxNYCSM8
Errors during Balyna's antidote cast: .
Happens on another spell too (can't remember which it was):
#2
Updated by scrawl . over 3 years ago
- Category changed from Rendering to NIF format
#3
Updated by Alexei Dobrohotov about 2 years ago
NiPathController is used exactly for moving nodes around in Nocturnal Moths mod.
#4
Updated by scrawl . about 2 years ago
I think NiPathController might be a no-op, because all the occurences of it I've seen (including Nocturnal Moths) additionally use a NiKeyframeController on the same node. I have not yet seen a file where the NiPathController is actually doing anything. The NiPathControllers might be a leftover of the export process where a spline path was converted into keyframes.