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Feature #1032

Handle NiPathController

Added by scrawl . almost 4 years ago. Updated over 1 year ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
NIF format
Target version:
Start date:
12/08/2013
% Done:

0%

Severity:
Normal

Description

Need to figure out what this does. Probably moves a node around?

History

#1 Updated by Thomas Callaghan about 3 years ago

Got warnings for this when casting Balyna's Antidote.
Here's a video comparing Vanilla to OpenMW behaviour, it seems NiPathController is causing one of the particles to scale, watch for the difference: https://www.youtube.com/watch?v=nCdTxNYCSM8
Errors during Balyna's antidote cast: .

Happens on another spell too (can't remember which it was):

#2 Updated by scrawl . almost 3 years ago

  • Category changed from Rendering to NIF format

#3 Updated by Alexei Dobrohotov over 1 year ago

NiPathController is used exactly for moving nodes around in Nocturnal Moths mod.

#4 Updated by scrawl . over 1 year ago

I think NiPathController might be a no-op, because all the occurences of it I've seen (including Nocturnal Moths) additionally use a NiKeyframeController on the same node. I have not yet seen a file where the NiPathController is actually doing anything. The NiPathControllers might be a leftover of the export process where a spline path was converted into keyframes.

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